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岗位职责 1.使用GameCreator引擎开发跨平台重度休闲游戏; 2.负责客户端功能模块的设计与实现; 3.开发和维护游戏工具,定位和解决技术难题; 4.使用TypeScript/JS编写连贯、结构化和高效的游戏代码。 岗位要求 1.熟悉如下方式进行游戏编程(例如:编程,调试,数学等...); 2.了解主流的游戏技术,流程和开发软件; 3.能够在项目负责人的指导下为项目模块目标分解任务; 4.熟悉一种或多种常用编程语言(JS、TS、C#、C++)的使用技巧; 5.能够独立使用文档和指南完成工作或克服障碍。 加分项 1.有CocosCreator/Godot/GameCreator开发经验,尤其是消除或音乐类手机游戏的开发经验(基于Android、iOS、NS和PC平台)。 2.有手游产品性能优化的经验。 3.英语读写能力(必须)和口语对话(优先条件)。 可选择以下6个区域其一打卡办公: 成都高新南、成都郫都、重庆渝北、西安自贸区(含西咸新区)、云南大理、四川广汉市西安路(三星堆遗址旁)。 相近条件下: 1.选择成都高新南作为办公点,优先考虑 录用 美式英语/韩语/德语 水平更佳者。 2.选择成都郫都作为办公点,优先考虑录用 四川话/美式英语 水平更佳者,此地点提供青年公寓免费入住权; 3.若选择重庆渝北作为办公点,优先考虑录用 日语/德语/韩语 水平更佳者; 4.若选择西安自贸区(含西咸新区)作为办公点,优先考虑录用 俄语/德语/美式英语 水平更佳者; 5.若选择云南大理作为办公点,优先考虑录用 泰语/美式英语 水平更佳者; *若选择四川广汉市西安路(三星堆遗址旁)作为办公点,需提交自己或近亲属的广汉本地现常住或曾常住证明(可以是本地户口簿/本地社保卡/广汉中学***/中飞院学生证或***/其他能证明常住的材料),此地点可申请免费入住独栋别墅。
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Project Manager
[广州·越秀区] 2023-09-0112k-18k·13薪 经验3-5年 / 本科软件服务|咨询,IT技术服务|咨询 / 上市公司 / 50-150人Requirements - With relevant work experience in Internet or Software operations, familiar with the system and gameplay of platform operations - Strong self-driven, willing to accept new things, strong communication and coordination skills and teamwork spirit, able to adapt to fast-paced and high-intensity work. - Able to work in an English work environment and communicate with build team and overseas business team Responsibilities - Handle stakeholder inquiries and concerns - Provide support for the overseas business teams on daily operation - Closely monitor customer feedback partnering with the Customer Experience team and clarify deficiencies in a timely manner. Provide feedback to Product Manager for future product improvement - Draft user manual and conduct training to users and stakeholders - Maintain product performance reports -
岗位职责: 1.负责游戏的gameplay 系统相关的模块开发 2.设计实现各种子系统和工具链,配合引擎和后台程序员开发核心玩法逻辑 3.与策划设计人员以及后台程序进行良好的沟通,对游戏逻辑的编码和调试。 4.优化游戏客户端的性能,工具流开发和承担综合开发工作 岗位要求: 1.大学本科及以上学历,2-3年以上游戏开发经验;至少完整参与一款产品立项到开发上线。 2.熟练掌握C#或C++,lua,扎实的数学和算法基础 3 对游戏gameplay 系统有过开发经验,对如下任意1-2个游戏模块有专精经验( 战斗技能,游戏系统流程逻辑,枪械武器系统,怪物人工智能,寻路和寻路数据,操控,UI系统模块,动画/物理模块 等) 4 对U3D/UE4引擎中低层有开发经验者优先,熟悉UNITY/UE4引擎模块功能和实现原理优先 5.良好的团队协作能力,善于沟通,有足够耐心。 6.热爱FPS/TPS游戏,特别是生存射击类游戏优先。
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工作职责 1.负责游戏的gameplay 系统相关的模块开发。 2.设计实现各种子系统和工具链,配合引擎和后台程序员开发核心玩法逻辑。 3.与策划设计人员以及后台程序进行良好的沟通,对游戏逻辑的编码和调试。 4.优化游戏客户端的性能,工具流开发和承担综合开发工作 任职资格 1、至少完整参与一款产品立项到开发上线。 2、熟练掌握C#或C++,lua,扎实的数学和算法基础。 3、对游戏gameplay 系统有过开发经验,对如下任意1-2个游戏模块有专精经验( 战斗技能,游戏系统流程逻辑,枪械武器系统,怪物人工智能,寻路和寻路数据,操控,UI系统模块,动画/物理模块 等)。 4、对UE4引擎中低层有开发经验者优先,熟悉UE4引擎模块功能和实现原理优先。 5、良好的团队协作能力,善于沟通,有足够耐心。 6、热爱FPS/TPS游戏。
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(Senior) Brand Manager - Teamfight Tactics, China Publishing SHANGHAI, CHINA JOB ID: REQ-0003442 You can also check link for more detail about this position: https://www.riotgames.com/en/work-with-us/job/3591735/senior-brand-manager-teamfight-tactics-china-publishing-shanghai-china As a Senior Brand Manager, you will lead projects that harness Riot's creative energies to engage players in China with a deep understanding and appreciation of the Riot Games brand. You'll be working closely with a team of fellow gamers and creative professionals, you will develop a variety of publishing efforts and see them through the execution of key marketing campaigns that bring value, excitement and trust to the players of China. You’ll work closely with brand, ecommerce, communications, production, creatives and our partner teams as well as third-party vendors to bring engaging experiences to more players in China. You’ll collaborate with stakeholders from across the company on the best way to promote and publish the game to the needs of Chinese players. Responsibilities: Create campaign strategies in partnership with LA marketing team that hit the mark in culturally-relevant ways for players Develop and execute key in-game and out-of-game publishing projects and follow through in every step of execution working with internal teams, partner teams, and third-party vendors to deliver value and excitements to players in China Ensure that *****ly developed marketing assets are of the highest standard and representative of a player-focused approach Establish and use KPIs to measure and consistently help to improve marketing performance Track content performance and player sentiment as a day habit, compile analytics to better inform how well different contents reach, inform and engage players thus further improving the content strategy Work across multi-functional teams to facilitate creative development, content support, ecommerce tactics, *****ization and gameplay analytics Coordinate complex schedules across a variety of time zones, arrange meeting, and manage publishing calendar to support internal and partner usage Maintain and evolve the core brand of our games, formulating a long-standing connection with our players through brand building and expansion Be a key source of information about all player-facing contents in the China market, and act as a nexus of publishing knowledge and communication.
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Software Engineer, VALORANT For more detail please check: https://www.riotgames.com/en/work-with-us/job/4354536/software-engineer-valorant-shanghai-china Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering. As a Senior Software Engineer in VALORANT, you will work on a multi-disciplinary team with artists, designers and product managers to create and support the many facets of play. Responsibilities Build player-facing experiences that expand and enhance the game experience within a complex ecosystem Work with a team of experts to design and build new game features Ensure the team is adhering to engineering excellence which includes: code maintainability, quality, monitoring, operational excellence, and documentation. Provides and champions "definition of done" to their team Provide meaningful code reviews for other members of the team Mentor other Junior engineers in technical skills Required Qualifications 4+ years as an Software Engineer working on projects that at least shipped. 6+ years professional experience as a software engineer in game development As an Software Engineer, having taken part in at least 1 Unreal Engine 4 project, which will be better if it’s published(but not a must) Having experience as a Software Engineer in at least 1 project from beginning to being successfully published. Familiarity working in an agile environment Desired Qualifications Have a passion for Shooting genre games Accustomed to pioneering cutting-edge technology in game industry Experience with combat and animation systems Experience with developing tools Experience with general gameplay systems Experience shipping games across multiple platforms (PC, mobile, console) Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
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职位描述 1、使用Unity3D引擎进行各主流平台上游戏开发; 2、与策划、美术及技术美术保持良好沟通,确保程序功能与设计需求一致; 3、保证Gameplay各系统在各平台以及各网络环境下符合设计和高效 4、研发所需的工具链以及内容生产工具的再开发以及调整优化; 5、针对各个发布平台进行游戏性能优化。 职位要求 1、热爱各种游戏以及有自我驱动力,熟悉和了解常规游戏系统开发知识点; 2、计算机及相关专业本科以上学历,有C、C++、C#或Java语言编程基础; 3、良好的3D图形学基础,熟悉Unity3D引擎架构设计,有大项游戏开发经验优先; 4、良好的逻辑思维和编程习惯,具备独立解决技术问题的能力; 5、有责任感,有良好的沟通能力,具备团队合作精神; 6、能承受一定的工作压力,对游戏开发充满热情。
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职位描述: 1.负责游戏编辑器的相关业务(有大量PC端UI相关业务,也有部分与资源处理相关业务及网络相关(http协议)业务处理)实现。 2.负责游戏部分功能(如角色/技能/物品/背包)的抽象实现。 职位要求 1.至少1年以上UE4(C++)开发经验,对UE4 GamePlay框架有所了解或对SlateUI十分熟悉或对UE4引擎源码实现比较了解。 2.至少一款完整UE游戏开发经验,有成功经验优先。 3.数学(线性代数,解析几何等)物理(经典力学)基础扎实,逻辑思维能力突出,具备良好的数据结构及算法基础(对时间复杂度敏感)。 4.扎实的C++基础(数据在内存中的排布方式,宏定义,模板,智能指针,GC等)开发,渲染(渲染性能,特效实现等)、性能优化(GPU,CPU,内存,IO等)、引擎(UBT等)相关(至少在一方面有过一定经验)。 5.具备良好的编程习惯(清晰的文档及注释)及较强代码规范意识,有高度责任心,能承受较大压力,有较强的自驱力。 6.有Dedicated Server(网络同步, Rpc等)开发经验优先。
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岗位职责 大世界游戏,根据需求使用ue4引擎完成功能开发 岗位要求 1 熟练掌握ue4蓝图开发 2 熟练掌握ts脚本语言 3 对gameplay有一定了解
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职位描述: 永航科技在寻找一位经验丰富的UE4 Gameplay/UI工程师。打造一款基于UE4引擎开发的,横版Cyberpunk Rogue Like动作游戏,面向Steam和主机。 这个职位您会着重,基于UE4进行游戏性功能的设计和实现工作,包括偏向中重度体验的近战/远战,战斗系统。独具攻击特性的AI功能开发。UI和升级管理系统。以及在后期为主机平台进行移植工作。 职位职责: 1.丰富的阅历和一定的设计能力,可独自探索算法和架构环节功能实现。 2.和设计师亲密合作,创建可迭代的游戏性元素。 3.喜欢学习新的系统和挖掘研究API。 4.参与有趣的战斗系统,AI,UI及成长管理系统的开发工作。 5.基于UE4将作品移植到各个主机平台。 6.持续优化和修复bug。 7.书写具有鲁棒性,可维护强的代码。 8.为游戏设计和实现有趣的功能创意实现。 职能要求: 1.经验丰富,曾经主导或参与开发过至少1款完整的游戏作品,肩负可追溯重要环节的技术实现工作。 2.具有2年以上的Unreal Engine/Unity或者其他商业引擎的开发经验。 3.扎实的C++编程基础。扎实的数学和数据结功底。 4.善于分析和调研,强大的解决问题的能力。 5.了解和善于分析追溯市面游戏,懂得其特性功能的基本实现原理。 6.出色的交流技能和团队配合意识,可以接受团队和第三方反馈和评测,进行打磨改进。 7.自我驱动能力强,可独立完成自恰的大功能模块开发工作。 8.持续关注和更新新的游戏技术。 9.热爱游戏,主机游戏玩家或有白金奖杯最佳。 Ps:另有MMO项目UE4岗位
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岗位职责: 1. 负责游戏客户端核心功能模块架构及核心功能开发,并撰写相关技术文档; 2. 负责UE4新技术方案预研,并应用到项目中; 3. 负责客户端代码优化,改善游戏运行性能,提升引擎渲染效率,梳理并制定技术研发流程; 4. 负责与模块有关的策划、美术等相关岗位沟通,能指导美术进行内容制作、效果调优等,并给出合理的优化建议; 5. 负责组建研发小组,带领和培养新人,贯彻UE4研发规范和流程,把控团队研发质量,在既定时间内完成研发任务; 任职要求: 1. 热爱游戏,对游戏研发充满热情和梦想,渴望制作出成功的游戏产品; 2. 拥有计算机、数学相关专业本科及以上学历,具备良好的团队管理和协作能力; 3. 扎实的计算机专业基础,掌握常用的数据结构,具备良好的算法基础; 4. 3年以上游戏行业从业经验,精通C++,熟悉C++11/14,掌握Lua语言; 5. 2年以上UE4项目开发经验,熟练掌握Gameplay框架,熟悉多个SubSystem; 6. 大量阅读过UE4引擎源码 、参与自研或开源引擎贡献者优先; 7. 有参与完整UE4研发项目,并在其中担任较重要角色者优先; 8. 有在渲染、同步、动画、特效、音效、寻路、物理、角色、载具、场景、材质等任一方向上,有一定研究心得者优先; 9. 有UE4引擎维护经验,并给UE4官方开源仓库提交过修补代码者优先;
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About the position 客户端开发工程师是游戏制作过程的初始阶段人员,工作内容包括结构设计、安装启动以及在多个平台上调试——与设计师、美工和其他工程师一起处理复杂的问题,包括渲染、玩法、音频、用户界面、联机、物理、数据库和工具。 A Senior Software Engineer is an initial part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools. Responsibilities 进行设计、维护、执行、测试和调试代码 编写项目的技术设计代码,包括网络同步、人工智能、渲染效果等 识别、分析以及报告项目风险/问题/解决方案和未来发展 分析代码以优化游戏的软件组件 研究前沿算法和技术 开发工具、功能和引擎组件以达到所需的编码标准 开发系统和引擎方面先进的并可以重复使用的技术 与制作人共同工作并向他汇报 创建设计资料文件夹并安排工作任务 Design, maintain, implement, test and debug code Write technical design Code of the project including network synchronization, AI, render effect and etc. Distinguish, analyze and report risks/ problems/ solving project and future development Profiling code to optimize software components of a game Research cutting-edge algorithms and techniques. Create tools, features and engine components to required coding standards. Create leading edge reusable technologies, both systems and engines if required. Work with a producer and report to him Make a designing folder and arrange the tasks Qualifications 计算机科学或软件工程专业等本科以上学历 精通C++语言,有4年以上游戏行业相关工作经验 能适应英语工作环境 良好的沟通协调能力和较高的抗压能力 良好的问题解决能力 专业领域的创新能力 有AI或图像渲染经验者优先 Bachelor's degree in computer science or software engineering education Proficient in C + + language, more than 4 years of relevant work experience in the gaming industry Be able to adapt to the English working environment Good coordination and communication skills, can work under high pressure Good problem solving resilience An innovative force in the profession AI, school or image rendering experience is preferred
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岗位职责: 1. 使用Unity独立完成客户端开发,实现各种功能并进行相关优化与测试; 2. 负责客户端gameplay功能开发迭代,参与功能技术评估与方案设计和实现; 3. 参与客户端框架设计与实现; 4. 负责部分编辑器工具功能开发; 岗位要求: 1. 有2年以上Unity游戏相关开发经验; 2. 熟练使用C#语言,掌握其他语言更佳,具有优秀的编程习惯; 4. 熟悉常用设计模式,了解基本的游戏相关算法与数据结构; 5. 熟悉编辑器工具开发优先,了解服务器开发更优; 6. 有海外休闲游戏研发及发布经验优先; 7. 有较强的学习能力,做事严谨,善于沟通,具有较强的自我驱动力和抗压能力;
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UE引擎开发工程师
[广州·黄埔区] 2022-09-3020k-30k 经验3-5年 / 本科IT技术服务|咨询,人工智能服务,信息安全 / 不需要融资 / 150-500人岗位名称:UE引擎开发工程师 岗位职责: 1、负责公司智能高清数字人应用开发工作,包括框架搭建、工具开发、AI方案整合等等; 2、负责数字人的效果调优,包括表情口型表现、动力学等。优化客户端的渲染效果,保证客户端的高效性和稳定性; 3、负责数字人驱动管线的研发,包括音频驱动、动捕、面捕等相关技术的定制和整合等; 4、参与产品策划设计,完成相关技术攻关,与产品和美术方保持良好的沟通,协助建立规范的设计、开发、测试、验收流程。 任职要求: 1、本科及以上学历,有虚拟人驱动、捏脸换装系统、人物角色动作库设计与搭建经验优先; 2、熟悉Unreal Engine引擎,了解 UE4的动画系统、UI框架、GamePlay框架,有完整经历过一款UE4游戏/AR/VR应用开发过程的优先; 3、熟练使用C/C++开发,熟悉Shader编程,掌握至少一种脚本编程语言; 4、具备良好的图形学基础,数学基础扎实,具备良好的数据结构及算法基础; 5、对技术充满热情,具有较好的独立思考和推断能力。 -
c++研发工程师-2023届
[长沙·麓谷] 2022-09-077k-12k·13薪 经验在校/应届 / 本科移动互联网,企业服务 / 未融资 / 500-2000人需求专业: 计算机、数学、自动化、电子、机械等相关专业 岗位职责: 1、根据公司业务发展的需要负责相关系统的开发; 2、负责以后公司新技术产品和软件产品的研发工作。 任职要求: 1、计算机相关专业**以上学历; 2、熟悉C++编程,熟悉GamePlay框架; 3、对图形学、OpenGL有一定的了解。 4、熟练掌握常用数据库使用。


